Two memory sticks, one processor, and a bench that never closes. First to seven points takes the match.
One drifts onto the field after every fifth hit of a rally. The chip has to strike it, and whoever hit the chip last gets the result — which is not always good news, so a loose return can hand Bench Bot a free upgrade or save you from a bad one.
Your memory stick grows by a third, so there is more surface to return with. Easily the most useful one to grab.
Lasts 12 secondsYour stick moves half again as fast, which is what saves you when the chip is heading for a corner.
Lasts 12 secondsThe chip speeds up for the rest of the rally. It affects both sides equally, so it is as likely to beat you as help you.
Until the point endsCools everything off and slows the chip back down. The one to catch when a rally has got away from you.
Until the point endsDraws the chip's full flight path, bounces included, with a marker where it will reach your stick. If Bench Bot grabs it, its aim sharpens instead.
Lasts 8 secondsThe spinning platter puts curve on the chip, so it bends away from where you thought it was going. Thermal paste cancels the spin.
Until the point endsCharges your stick gold. Your next return fires back at nearly double speed — a smash Bench Bot often cannot reach.
Held until your next hitA penalty. Whoever hit the chip last has their stick freeze for two seconds while it installs update 1 of 3. Avoid this one.
Freezes for 2 secondsTwo RGB decoy chips split off and fly the field alongside the real one, bouncing off both sticks. Only the real chip scores, and neither side gets told which it is.
Until the decoys fadeIf your actual machine is dropping frames instead of chips, a memory or drive upgrade is usually the cheapest fix there is.